I’m a Senior Game UX Designer based in Los Angeles, working as an individual contributor across pre-production, live, and shipped games. I design UX for complex systems and repeat-use features, where long-term usability matters as much as moment-to-moment experience.
My work sits at the intersection of system design and gameplay needs, with an emphasis on UX structure and player-facing flows. I’m often involved early in development, helping define system frameworks and decision paths, then carrying that work through iteration, implementation, and live updates.
With a background in UI, I bring a strong eye for presentation, while keeping my primary focus on how players learn, navigate, and use systems over time. I collaborate closely with engineers, designers, and artists to build features that not only ship, but continue to scale and hold up as games evolve.
At the core of my work is a simple goal: make complex systems easier for players to grasp, without reducing their depth.